Code, Sculpting, Game Design, and everything inbetween.
Procedural Trees Generation
A Blender script to generate realistic trees with a bottom-up approach. Currently in python, the next version will be re-written in Rust with new more accurate simulation logics.
Bacter: an Evolution Simulator
A Petri dish where simple cellular automata compete for reproduction. Not only the fittest characteristic are selected, but over time those maxima move in the parameters space!
Full Spectrum Dominance
A small-scale miniature wargame, with a fresh and modern ruleset. The models and the terrain are all original creations, that players can purchase and print at home, making the game entirely print-and-play.